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cassiopee
jalhyd
Commits
bdf67e7a
Commit
bdf67e7a
authored
Apr 15, 2020
by
Mathias Chouet
🍝
Browse files
#205
- Jet: omit extra results if calculation failed
parent
43a83350
Changes
1
Hide whitespace changes
Inline
Side-by-side
src/devalaison/jet.ts
View file @
bdf67e7a
...
...
@@ -25,24 +25,27 @@ export class Jet extends Nub {
public
Calc
(
sVarCalc
:
string
,
rInit
?:
number
):
Result
{
this
.
currentResult
=
super
.
Calc
(
sVarCalc
,
rInit
);
// H: chute
this
.
result
.
resultElement
.
values
.
H
=
this
.
prms
.
ZJ
.
v
-
this
.
prms
.
ZW
.
v
;
// Y: profondeur
this
.
result
.
resultElement
.
values
.
Y
=
this
.
prms
.
ZW
.
v
-
this
.
prms
.
ZF
.
v
;
// YH: rapport profondeur/chute
this
.
result
.
resultElement
.
values
.
YH
=
this
.
result
.
resultElement
.
values
.
Y
/
this
.
result
.
resultElement
.
values
.
H
;
// t: temps de vol
this
.
result
.
resultElement
.
values
.
t
=
this
.
prms
.
D
.
V
/
Math
.
cos
(
this
.
alpha
)
/
this
.
prms
.
V0
.
V
;
// Vx: vitesse horizontale à l'impact
this
.
result
.
resultElement
.
values
.
Vx
=
this
.
prms
.
V0
.
V
*
Math
.
cos
(
this
.
alpha
);
// Vz: vitesse verticale à l'impact
this
.
result
.
resultElement
.
values
.
Vz
=
this
.
prms
.
V0
.
V
*
Math
.
sin
(
this
.
alpha
)
-
this
.
result
.
resultElement
.
values
.
t
*
9.81
;
// Vt: vitesse à l'impact
this
.
result
.
resultElement
.
values
.
Vt
=
Math
.
sqrt
(
Math
.
pow
(
this
.
result
.
resultElement
.
values
.
Vx
,
2
)
+
Math
.
pow
(
this
.
result
.
resultElement
.
values
.
Vz
,
2
)
);
// omit extra results if calculation failed
if
(
this
.
result
.
vCalc
!==
undefined
)
{
// H: chute
this
.
result
.
resultElement
.
values
.
H
=
this
.
prms
.
ZJ
.
v
-
this
.
prms
.
ZW
.
v
;
// Y: profondeur
this
.
result
.
resultElement
.
values
.
Y
=
this
.
prms
.
ZW
.
v
-
this
.
prms
.
ZF
.
v
;
// YH: rapport profondeur/chute
this
.
result
.
resultElement
.
values
.
YH
=
this
.
result
.
resultElement
.
values
.
Y
/
this
.
result
.
resultElement
.
values
.
H
;
// t: temps de vol
this
.
result
.
resultElement
.
values
.
t
=
this
.
prms
.
D
.
V
/
Math
.
cos
(
this
.
alpha
)
/
this
.
prms
.
V0
.
V
;
// Vx: vitesse horizontale à l'impact
this
.
result
.
resultElement
.
values
.
Vx
=
this
.
prms
.
V0
.
V
*
Math
.
cos
(
this
.
alpha
);
// Vz: vitesse verticale à l'impact
this
.
result
.
resultElement
.
values
.
Vz
=
this
.
prms
.
V0
.
V
*
Math
.
sin
(
this
.
alpha
)
-
this
.
result
.
resultElement
.
values
.
t
*
9.81
;
// Vt: vitesse à l'impact
this
.
result
.
resultElement
.
values
.
Vt
=
Math
.
sqrt
(
Math
.
pow
(
this
.
result
.
resultElement
.
values
.
Vx
,
2
)
+
Math
.
pow
(
this
.
result
.
resultElement
.
values
.
Vz
,
2
)
);
}
let
ZF
=
this
.
prms
.
ZF
.
v
;
let
ZW
=
this
.
prms
.
ZW
.
v
;
...
...
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