diff --git a/include/lsgrmController.txx b/include/lsgrmController.txx index 93c4eab3cd011b95643d75977313560d9b9effc5..1f3e81d5668007e5625c7be36d9edeabac46adb8 100644 --- a/include/lsgrmController.txx +++ b/include/lsgrmController.txx @@ -209,9 +209,10 @@ void Controller::RunSegmentation() /* * Compute the memory occupied by one node - * TODO: compute the exact value, e.g. experimental measures shows that + * TODO: compute the exact value, e.g. on a given UNIX system, + * experimental measures shows that * for one Baatz node (+pixel) memory is about 700-730 bytes... - * And our estimation is of 456! + * And our estimation is about 600 */ template unsigned int Controller::GetNodeMemory()