diff --git a/include/lsgrmController.txx b/include/lsgrmController.txx index f44c324a2838bf178efa4cdad3ca546d2e081bdf..2d2ee411556b605d29a765d013234d3ed41fdb23 100644 --- a/include/lsgrmController.txx +++ b/include/lsgrmController.txx @@ -326,7 +326,7 @@ void Controller<TSegmenter>::GetAutomaticConfiguration() // Actually, there is tile margins. And the best scenario is to have // square tiles with margin = width/2, that is tiles 4x larger. // Hence the number of tiles maximizing memory use is 4x larger. - unsigned int minimumNumberOfTiles = std::ceil(4 * nbOfNodesInImage / ((float) maximumNumberOfNodesInMemory)); + unsigned int minimumNumberOfTiles = std::ceil(4.0 * ((float) nbOfNodesInImage) / ((float) maximumNumberOfNodesInMemory)); itkDebugMacro(<<"Minimum number of tiles is " << minimumNumberOfTiles); // In the following steps, we will optimize tiling layout, starting from a number