# -*- coding: utf-8 -*- import math from model.network.Node import Node from model.network.Edge import Edge from model.network.Graph import Graph from PyQt5.QtCore import ( qAbs, QLineF, QPointF, QPoint, qrand, QRectF, QSizeF, qsrand, Qt, QTime, pyqtSlot, pyqtSignal, ) from PyQt5.QtGui import ( QBrush, QColor, QLinearGradient, QPainter, QPainterPath, QPen, QPolygonF, QRadialGradient, QFont, ) from PyQt5.QtWidgets import ( QApplication, QGraphicsItem, QGraphicsScene, QGraphicsView, QStyle, QGraphicsTextItem, ) class LandMark(QGraphicsItem): def __init__(self, width, height, parent=None): super(LandMark, self).__init__() self.width = width self.height = height self.center = QPoint(width / 2, height / 2) self.parent = parent def paint(self, painter, option, widget): painter.setPen(Qt.NoPen) painter.setPen(QPen(Qt.black, 0)) painter.drawLine( -10 + self.center.x(), 0 + self.center.y(), 10 + self.center.x(), 0 + self.center.y() ) painter.drawLine( 0 + self.center.x(), -10 + self.center.y(), 0 + self.center.x(), 10 + self.center.y() ) def boundingRect(self): return QRectF( -10 + self.center.x(), -10 + self.center.y(), 10 + self.center.x(), 10 + self.center.y() ) class NodeItem(QGraphicsItem): Type = QGraphicsItem.UserType + 1 def __init__(self, node, graph_widget): super(NodeItem, self).__init__() self.node = node self.setPos(QPointF(self.node.pos.x, self.node.pos.y)) self.graph = graph_widget self.newPos = QPointF() self.setFlag(QGraphicsItem.ItemIsMovable) self.setFlag(QGraphicsItem.ItemSendsGeometryChanges) self.setCacheMode(QGraphicsItem.DeviceCoordinateCache) self.setZValue(1) def type(self): return NodeItem.Type def advance(self): if self.newPos == self.pos(): return False self.setPos(self.newPos) return True def boundingRect(self): adjust = 2.0 return QRectF(-10 - adjust, -10 - adjust, 20 + adjust, 20 + adjust) def shape(self): path = QPainterPath() path.addEllipse(-10, -10, 20, 20) return path def paint(self, painter, option, widget): painter.setPen(Qt.NoPen) color = Qt.yellow if self.graph.selectedNewEdgeSrcNode() == self: color = Qt.darkRed elif self.graph.selectedItem() == self: color = Qt.red elif self.graph.graph.is_upstream_node(self.node): color = Qt.blue elif self.graph.graph.is_downstream_node(self.node): color = Qt.green painter.setBrush(QBrush(color)) painter.drawEllipse(-10, -10, 20, 20) def itemChange(self, change, value): if change == QGraphicsItem.ItemPositionHasChanged: self.graph.itemMoved() self.graph.nodeChangePosition(value, self) self.graph.update_edges(self) return super(NodeItem, self).itemChange(change, value) def mousePressEvent(self, event): self.update() super(NodeItem, self).mousePressEvent(event) def mouseReleaseEvent(self, event): self.update() super(NodeItem, self).mouseReleaseEvent(event) class EdgeItem(QGraphicsItem): Type = QGraphicsItem.UserType + 2 def __init__(self, src_node_item, dest_node_item, edge, graph_widget): super(EdgeItem, self).__init__() self.src_node = src_node_item self.dest_node = dest_node_item self.edge = edge self.graph = graph_widget self.src_pos = src_node_item.pos() self.dest_pos = dest_node_item.pos() self.setAcceptedMouseButtons(Qt.NoButton) self.adjust() def type(self): return Edge.Type def sourceNode(self): return self.src_node.node def setSourceNode(self, node_item): self.src_node = node_item self.adjust() def destNode(self): return self.dest def setDestNode(self, node_item): self.dest_node = node_item self.adjust() def adjust(self): line = QLineF( self.mapFromItem(self.src_node, 0, 0), self.mapFromItem(self.dest_node, 0, 0) ) length = line.length() self.prepareGeometryChange() def boundingRect(self): pen_width = 3.0 extra = (pen_width + 5) / 2.0 return QRectF( self.src_pos, QSizeF( self.dest_pos.x() - self.src_pos.x(), self.dest_pos.y() - self.src_pos.y() ) ).normalized().adjusted(-extra, -extra, extra, extra) def paint(self, painter, option, widget): # Draw the line itself. line = QLineF(self.src_node.pos(), self.dest_node.pos()) if line.length() == 0.0: return color = Qt.blue if self.graph.selectedItem() == self: color = Qt.red painter.setPen(QPen(color, 3, Qt.SolidLine, Qt.RoundCap, Qt.RoundJoin)) painter.drawLine(line) line_center = QPointF( (self.src_node.pos().x() + self.dest_node.pos().x()) / 2, (self.src_node.pos().y() + self.dest_node.pos().y()) / 2, ) # Draw the arrows if there's enough room. angle = math.acos(line.dx() / line.length()) if line.dy() >= 0: angle = (math.pi * 2.0) - angle size = 10.0 arrow_p1 = line_center + QPointF( math.sin(angle - math.pi / 3) * size, math.cos(angle - math.pi / 3) * size ) arrow_p2 = line_center + QPointF( math.sin(angle - math.pi + math.pi / 3) * size, math.cos(angle - math.pi + math.pi / 3) * size ) painter.drawPolygon(QPolygonF([line_center, arrow_p1, arrow_p2])) class NodeText(QGraphicsTextItem): def __init__(self, node_item): super(NodeText, self).__init__() self.item = node_item self.setPlainText(self.item.node.name) self.setDefaultTextColor(Qt.black) #self.setPos(self.item.pos()) self.set_custom_pos(self.item.pos()) self.setZValue(2) def set_custom_pos(self, pos): x = pos.x() y = pos.y() - 42 self.setPos(QPointF(x,y)) def paint(self, painter, option, widget): color = QColor(Qt.white) color.setAlpha(128) painter.setBrush(color) painter.drawRect(self.boundingRect()) super(NodeText, self).paint(painter, option, widget) def rename(self): self.setPlainText(self.item.node.name) class NewEdgeLine(QGraphicsItem): def __init__(self, src, dest): super(NewEdgeLine, self).__init__() self.src = src self.dest = dest def boundingRect(self): pen_width = 2.0 extra = (pen_width + 5) / 2.0 return QRectF( self.src, QSizeF( self.dest.x() - self.src.x(), self.dest.y() - self.src.y() ) ).normalized().adjusted(-extra, -extra, extra, extra) def paint(self, painter, option, widget): line = QLineF(self.src, self.dest) if line.length() == 0.0: return color = Qt.darkGray painter.setPen(QPen(color, 2, Qt.SolidLine, Qt.RoundCap, Qt.RoundJoin)) painter.drawLine(line) class GraphWidget(QGraphicsView): changeEdge = pyqtSignal(object) changeNode = pyqtSignal(object) def __init__(self, graph, parent=None): super(GraphWidget, self).__init__(parent=parent) self.timerId = 0 self.parent = parent self._state = "move" self._selectedItem = None self._selectedNewEdgeSrcNode = None self.tmp_line = None self.node_items = [] self.edge_items = [] self.texts = {} scene = QGraphicsScene(self) scene.setItemIndexMethod(QGraphicsScene.NoIndex) scene.setSceneRect(0, 0, 2000, 2000) self.setScene(scene) self.setCacheMode(QGraphicsView.CacheBackground) self.setViewportUpdateMode(QGraphicsView.BoundingRectViewportUpdate) self.setRenderHint(QPainter.Antialiasing) self.setTransformationAnchor(QGraphicsView.AnchorUnderMouse) self.setResizeAnchor(QGraphicsView.AnchorViewCenter) self.graph = graph self.scale(1, 1) self.previousScale = 1 self.setMinimumSize(400, 400) self.create_items() def create_items(self): self.node_items = [] self.edge_items = [] self.texts = {} for node in self.graph.nodes(): inode = NodeItem(node, self) self.texts[inode] = NodeText(inode) self.scene().addItem(self.texts[inode]) self.scene().addItem(inode) self.node_items.append(inode) for edge in self.graph.edges(): n1 = list( filter( lambda n: n.node.name == edge.node1.name, self.node_items ) ) n2 = list( filter( lambda n: n.node.name == edge.node2.name, self.node_items ) ) iedge = EdgeItem(n1[0], n2[0], edge, self) self.scene().addItem(iedge) self.edge_items.append(iedge) # self.mark = LandMark(1000, 1000, self) # self.scene().addItem(self.mark) def state(self, status): self._state = status def add_node(self, pos): node = self.graph.add_node(pos.x(), pos.y()) inode = NodeItem(node, self) self.scene().addItem(inode) self.node_items.append(inode) self.texts[inode] = NodeText(inode) self.scene().addItem(self.texts[inode]) self.changeNode.emit(self.sender()) def del_node(self, item): node = item.node edges = list( filter( lambda ie: ie.edge.node1 == node or ie.edge.node2 == node, self.edge_items ) ) self.setSelectedItem(None) for edge in edges: self.graph.remove_edge(edge.edge.name) self.graph.remove_node(node.name) self.scene().clear() self.create_items() self.changeNode.emit(self.sender()) self.changeEdge.emit(self.sender()) def rename_nodes(self): for i in self.texts: if type(i) == NodeItem: self.texts[i].rename() def add_edge(self, node1, node2): if node1 == node2: return edge = self.graph.add_edge(node1.node, node2.node) # iedge = EdgeItem(node1, node2, edge, self) # self.scene().addItem(iedge) # self.edge_items.append(iedge) self.setSelectedItem(None) self.setSelectedNewEdgeSrcNode(None) self.tmp_line = None self.scene().clear() self.create_items() self.changeEdge.emit(self.sender()) def del_edge(self, item): edge = item.edge self.graph.remove_edge(edge.name) self.scene().clear() self.create_items() self.changeNode.emit(self.sender()) self.changeEdge.emit(self.sender()) def update_edges(self, node): edges = list( filter( lambda ie: ie.edge.node1 == node.node or ie.edge.node2 == node.node, self.edge_items ) ) for edge in edges: # edge.node1.update() # edge.node2.update() edge.update() def itemMoved(self): if not self.timerId: self.timerId = self.startTimer(1000 / 25) def nodeChangePosition(self, pos, node): node.node.setPos(pos.x(), pos.y()) self.texts[node].set_custom_pos(pos) self.texts[node].update() def selectedItem(self): return self._selectedItem def setSelectedItem(self, item): previous_item = self._selectedItem self._selectedItem = item if previous_item: previous_item.update() if item: item.update() def selectedNewEdgeSrcNode(self): return self._selectedNewEdgeSrcNode def setSelectedNewEdgeSrcNode(self, node): previous_node = self._selectedNewEdgeSrcNode self._selectedNewEdgeSrcNode = node if previous_node: previous_node.update() def reset_selection(self): self.setSelectedNewEdgeSrcNode(None) if self.tmp_line is not None: self.tmp_line = None self.scene().clear() self.create_items() def keyPressEvent(self, event): key = event.key() if key == Qt.Key_Plus: self.scaleView(1.2) elif key == Qt.Key_Minus: self.scaleView(1 / 1.2) elif key == Qt.Key_Escape: self.reset_selection() elif key == Qt.Key_Space or key == Qt.Key_Enter: for item in self.scene().items(): if isinstance(item, Node): item.setPos(-150 + qrand() % 300, -150 + qrand() % 300) else: super(GraphWidget, self).keyPressEvent(event) def drawBackground(self, painter, rect): sceneRect = self.sceneRect() gradient = QLinearGradient(sceneRect.topLeft(), sceneRect.bottomRight()) gradient.setColorAt(0, Qt.lightGray) gradient.setColorAt(1, Qt.lightGray) painter.fillRect(rect.intersected(sceneRect), QBrush(gradient)) painter.setBrush(Qt.NoBrush) painter.drawRect(sceneRect) def wheelEvent(self, event): self.scaleView(math.pow(2.0, -event.angleDelta().y() / 240.0)) def scaleView(self, scaleFactor): factor = self.transform().scale(scaleFactor, scaleFactor).mapRect(QRectF(0, 0, 1, 1)).width() if factor < 0.05 or factor > 1.5: return # print(f"{scaleFactor} : {factor}") self.scale(scaleFactor, scaleFactor) def mousePressEvent(self, event): pos = self.mapToScene(event.pos()) if self._state == "move": self.mouse_origin_x = pos.x() self.mouse_origin_y = pos.y() elif self._state == "add": items = self.items(event.pos()) nodes = list(filter(lambda i: type(i) == NodeItem, items)) if not nodes: self.add_node(pos) else: if self.selectedNewEdgeSrcNode() is None: self.setSelectedNewEdgeSrcNode(nodes[0]) else: self.add_edge(self.selectedNewEdgeSrcNode(), nodes[0]) elif self._state == "del": items = list( filter( lambda i: type(i) == NodeItem or type(i) == EdgeItem, self.items(event.pos()) ) ) if len(items) > 0: item = items[0] if type(item) == NodeItem: self.del_node(item) elif type(item) == EdgeItem: self.del_edge(item) self.update() super(GraphWidget, self).mousePressEvent(event) def mouseReleaseEvent(self, event): self.update() super(GraphWidget, self).mouseReleaseEvent(event) def mouseMoveEvent(self, event): pos = self.mapToScene(event.pos()) items = self.items(event.pos()) selectable_items = list( filter( lambda i: type(i) == NodeItem or type(i) == EdgeItem, items ) ) if selectable_items: self.setSelectedItem(selectable_items[0]) else: self.setSelectedItem(None) if self.selectedNewEdgeSrcNode() is not None: if self.tmp_line is None: self.tmp_line = NewEdgeLine( self.selectedNewEdgeSrcNode().pos(), pos ) self.scene().addItem(self.tmp_line) else: self.tmp_line.dest = pos self.tmp_line.update() if self._state == "move": self.update() super(GraphWidget, self).mouseMoveEvent(event)